Hey!

I am currently a player of this awesome game, been playing it for more than 4 years. I have tried many games like WoW, Lineage, DaoC but I always ended bored of them. Shards of Dalaya is for me the best game I have ever tried: www.shardsofdalaya.com


I copy-paste some info about it if you are curious:
What's this all about?
Shards of Dalaya is a total conversion emulated server for ye good olde EverQuest 1. It's the most successful EQ1 emulated server to date, having been running for close to seven years and sporting a playerbase of several thousand active accounts, reaching upwards of 475 players online every night. We've taken EverQuest, spun it around, and created something of a hybrid between the classic game and something new of our own. We've done our best to eliminate the real hassles and boredom of the original game, without taking away the danger and challenge. Poopsocking is there, but downtime is significantly reduced, and all classes can solo, albiet with varying efficiency. Raids are there, but we've slimmed them down to 18 players, to make everyone absolutely vital to the raid instead of just another cog in a huge raiding machine. Dungeons are there, full with nice loot and frogloks. We have ~160 zones with some 9000+ NPCs and 15000+ items, all created by our own developers. Nothing has been directly copied from the original game, it's essentially an entirely new game in the EQ client.

Stuff for the Hardcore
- An established high level population and raiding game that is reasonably easy to get into, or even to form your own guild in.
- Huge amounts of raiding content that gets progressively harder. See how fast you can take your guild from the bottom to the cutting edge!
- Dozens of zones and hundreds of mobs of varying tiers, from your average giant gorilla to your stereotypical giant elemental gods and dragons.
- Hundreds of hours worth of AAs to grind, heavily customized to be more useful for classes that got a bad draw in the original game.
- A stable and well-balanced game that will not take sudden gigantic leaps in content power to make people buy the latest expansion.

Things for the Casuals
- Unique Adventuring Bands that allow you to keep gaining experience at the same rate as your friends, regardless of the difference in amount of hours you can play.
- Treasure hunting, powerful tradeskills, high end dungeons and other casual content as an actual rival to raiding, allowing you to progress even if dragon killing with seventeen buddies isn't your thing.
- Hundreds of quests, including a massive main quest that spans from level 1 to 65, introduces you to the lore of the world, and gives you a number of irreplaceable rewards.
- Experience debt puts a limit on how much time bad luck can cost you.
- Groups are promoted via large experience bonuses, and powerlevelling is heavily penalized via experience penalties, encouraging players to be social and generally making it easier to find a group to slay your gnolls with.
- A healthy mid and low level population, that at any given time is made up by more than half the players online.
- Starting cities that are still the centers of player activity, rather than being deserted as in the original game post-Velious.

Other neat things
- An ongoing, dynamic storyline that you are able to participate in and affect. The game world is in the midst of a war, and zones can be gained and lost, and ultimately lead to victory or defeat, depending on how dedicated players are. Either way, future content will be heavily affected.
- A dedicated developer staff that do regular patches and additions of new content.
- A fully automated character profile system to keep track of your achievements.
- An online and in game vendor system letting you barter and sell your wares.

No, I am not a member of the staff, I am just a happy player who would liek to enlarge the playerbase, so if you want to try something new and exciting... this is your game!